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Geko

VMFA-251
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Everything posted by Geko

  1. Geko

    Zipper status

    Sucks man, I hate playing the "guess what died" game with PCs.
  2. Geko

    Saitek rudder failure, repair

    Yeah, your approaches today looked pretty good mac, I only had to give you minor power/altitude calls, and you come in consistently to the left of center (but you were good at correcting it when I called it). The main thing holding you back is just that throttle control in-close, all your bolters were barely floated over the 4 wire, or from settling too much in close and hook-skipping, so just work on smoothing out those in-close corrections and you'll increase your boarding rate dramatically. And yeah, coming in at 33-34k lbs makes it much more float-resistant in-close. Would recommend you stay a little heavier for sure.
  3. Eh, we all have rough days, ask breetai about his issues hahah. Just shake it off and try again tomorrow/monday! Also moving forward we're going to do things a little different with the pattern around the boat, things got to chaotic with 5 guys running around all willy-nilly (not that anyone in particular was doing anything wrong). So in crowded environments all flights will launch from the stennis and fly a case1 departure to ~7 miles and then enter the port hold and do a full commence from there. That should keep everyone out of each others way and prevent people from getting stepped on. (If there's just one or two guys flying, as long as its agreed upon by both the bolter/wave-off pattern can be used)
  4. Geko

    Hello

    Hey Our server has always been password protected, it's a private training/mission space for us. I've not heard anything from our guys about that, but we might be interested. Hop over to our discord channel if you want to chat a bit more about it: https://discord.gg/kYbyXbC And welcome to our humble little corner of the DCS world-
  5. Welcome to VMFA-251! Hello and Welcome, if you are interested in joining this is the right place. This page will be kept up to date with information regarding joining, required mods for our server and links to important documentation. First step after making an introductory post in the VMFAT-101 section is to join our discord: and say hi there as well, we tend to be more active on discord: https://discord.gg/XUBUUTD VMFA-251 is currently CLOSED to recruiting. If recruiting is currently closed you are still encouraged to introduce yourself and get to know some of the people here, we can only handle so many student pilots at a time and will re-open once we get people through the syllabus. Required Mods: 476th Range Target Mod: http://www.476vfightergroup.com/downloads.php?do=file&id=287 follow instructions on their site to install Ranger Pack Unit Mod: https://drive.google.com/open?id=1kZ6jmojWtuRn3i8uoxtsHBqJNyg4wvze install the same way as Range Target mod, check discord for help if needed SRS/Simple Radio: Currently 1.5.6 Here is a Brief Overview of the Expected Training Pipeline for the New Pilot: Join the Squadron Website: Do this first if you have not. Introduce Yourself to the Squadron: Located in the VMFAT-101 Forum Ensure you read and understand all the documentation: Any documents listed in this post Conduct an Interview with one of our Instructor Pilots: You will be contacted directly by an IP or someone in Command to set this up on Discord Perform Initial Checkride: Upon passing, you will be inducted, if you don’t pass continue to communicate, practice, and get with our IPs to improve your skills. All new pilots will be kept in VMFAT-101 for a period of ~30 days. This is to ensure availability and the ability to progress through the syllabus. After ~30 days or after completion of the 2000 level syllabus, new pilots will be brought in as full members of VMFA-251. Induction into VMFAT-101: An On-Wing will be assigned, and scheduled training will begin with the 2000-Series Operational Syllabus. This should be completed in 3 months or less, usually much less, which will give you the hours and experience to become ‘Operational’ with VMFA-251.
  6. Geko

    Introductory Post

    Welcome again, was great flying with you and look forward to having you around!
  7. Geko

    F-14 love

    Drag. Drag easily cancels out the minorly positive TWR. The effect of drag on a fighter is far greater than being a few percentage points over 1:1 TWR. IRL these jets cant accelerate straight up either. Another things to consider: thrust decreases with altitude, lower density air. These jets get high very fast when you pull vertical. So you're losing a lot of your thrust as soon as you climb above 10000, maybe even 5000, I dont have numbers in front of me.
  8. Geko

    F-14 love

    Aside from using Wikipedia as a source, the major flaw here is you're forgetting about drag. You have to overcome gravity AND drag. If either of those aircraft had drag coefficients of zero then sure, they could accelerate straight up. Fighters are draggy by nature (compared to other types of aircraft designed to be much more sleek) in reality you'd probably need ~1.5:1 TWR or greater to actually be able to accelerate straight up in the average fighter. Maybe something like the F22 loaded light on fuel could approach that, but I even doubt that. I've hit mach 1.8 in the hornet btw, in level flight, extreme altitude and very light on fuel and it's doable.
  9. Geko

    Are you guys still active?

    No, not directly, we have had and do have a lot of active and former Marines and Navy guys, but none from -251. Very interested in hearing from you about that- We are a young squadron and still going through some growing pains as all do I'm sure, but we've got a vision, goals and a plan. We are quite small still, and smaller yet this weekend as two of our main guys are away from home on work, but we have a bit of a scenario going on this weekend on our server, so we'll have a chat tomorrow, find out a bit more about each other and hopefully get some flying in. Without knowing where you are skill-wise: generally the core skills we look for are: solid understanding of the Hornet, its systems, cold start, sensors, weapons, operation, etc. Safe take off and landings, decent formation flying, a2a refueling, able to fly on-speed AoA, and good case1 pattern is a bonus. We're a virtual Marine squadron so our focus is on supporting the Marine on the ground, and we've put a lot of effort into CAS in the last couple months. The goal is to be well rounded pilots able to do everything that might be asked of a Hornet with a heavy emphasis on CAS. We do carrier ops and land based ops, currently we're flying out of Nellis. Some things to prepare ahead of time: SRS we use every flight, were on version 1.5.6.0 Mods: the 476th range targets mod http://www.476vfightergroup.com/downloads.php?do=file&id=287 and the Ranger79 units pack, https://drive.google.com/open?id=1kZ6jmojWtuRn3i8uoxtsHBqJNyg4wvze you can use the instructions on the 476th site to install both mods correctly in the saved games directory (or ovgme if you use that). Look forward to talking more with you.
  10. Geko

    Are you guys still active?

    Hey man, we are definitely still active. We are a realism focused squadron, be happy to have a chat with you and find out more. we are just about to open up recruiting again, so good timing. And we'd be happy to fly with you as a guest if you're interested in seeing what we do and what we're about- We're all hopping offline for the day since we've been flying almost nonstop since 0700E today but we'll be back on around that same time tomorrow. Hop on our discord and say Hi when you can- https://discord.gg/nYnzf4X
  11. Hey man, welcome! Hop on our Discord when you can and have a chat so we can learn a bit more about your DCS experience and more about what our goals are and how we operate: https://discord.gg/nYnzf4X Just an FYI: Currently recruiting is closed, but if it seems like a good fit we'd be happy to have you hang around until a slot opens up (which would be Jan1 at the latest, potentially sooner, all our IPs seem to be on "vacation" this month) Look forward to talking more with you-
  12. Geko

    CAP 1v4

    TWS is so nice, but lack of TWS isn't the reason we failed so hard this morning.
  13. Geko

    Two weeks later, they're here

    Hang out in discord with us Mac! I keep forgetting to put info here as well: the server mission has two scripted auto-lase JTACs at the normal range area (west of Al Dhafra) that are activated via F10 menu, they have separate laser codes! I need to fix the mission before the Mavs will work but I'll be home in a couple hours to get that done.
  14. Yo, fellow IT guy (sysadmin, barely) here. Sounds like your availability works for us, and we also love the Hornet heh, hop on our discord and have a chat with us, see if we'd be a good fit! https://discord.gg/j4uMUA
  15. Geko

    DCS Blue Flag

    Not me, too busy with just our 3 squad days and content/mission making for the squadron
  16. Welcome Cypher, sounds like your availability would work OK, hop on our discord channel https://discord.gg/XUBUUTD as well, we can have a chat and hopefully do some flying.
  17. Geko

    Fighter Pilot Podcast - MAGTF

    Yeah, his podcast is incredible for us enthusiasts, really enjoy most of his episodes
  18. Welcome! Like Redd said, look around the MAG31 forum, and feel free to ask questions, join the discord (link on main page toward the bottom) and if you see any of us on Teamspeak, feel free to hop in and say hi (currently there is no password, the server IP is 104.153.105.2:9200) The Focus of our squadron is to fly in a realistic and professional manner to best of the ability that DCS allows, individually we're a pretty laid back easy going bunch, but like to get serious when it comes time to fly, probably the biggest thing we're looking for are self motivated people who already have or can learn the basics on their own and show up prepared to fly and learn along with the rest of us on squad nights. We're shooting for a bit more structure and a higher level of formal training than a lot of DCS squadrons. The next several months we're going to be doing a lot of scheduled training, we are more or less going through the actual Marine fighter training syllabus in it's entirety. At the same time we're hoping to be putting on a fair number of scheduled missions and mini-campaigns as well. I know the structure and realism isn't for everyone, but if that sounds like something you're interested in, you're in the right place, and at the right time. We are just starting to get into a groove and start moving things along with some cool plans for the future.
  19. Geko

    Screen Thread

    YOU SEE IVAN FOR HUNT SUBMARINE IS BEST BECOME SUBMARINE
  20. Geko

    The Meatball and my approaches

    I say all this stuff below because once you do all this and get better at it, flying the ball feels more natural, things "just work" the way they are supposed to and you fight the plane way less. Hope it helps: Using just the VVI is flawed because it doesn't tell you if you are on the right glide slope. The ball tells you if you're on the glideslope, and if you are dangerously high or low, that's the whole point of it. You want to use the meatball to gauge your glideslope, and the VVI to get lined up left/right and vaguely the right spot toward the end of the landing box. If you only fly with the VVI you'll almost always end up high or low, you might very well still get aboard, but likely not in a safe manor. It's really a lot of things that have to be done correctly up front to get the Hornet in the right configuration and position for recovery, once you are setup and in the right position it's not so hard, but getting that initial setup correctly is very tricky IMO because the parameters are strict and have to be flown precisely. Config post-break: Gear down Flaps FULL (not half) Hook down Altitudes: 800' at the break 600' downwind/abeam 450-500' at the 90* ~370' as you cross the wake Distance abeam: 1.2-1.3nm is ideal Then you need to get to On-speed AOA. You should be trimmed on-speed by the end of the downwind leg before you start your turn. This is super important and it's a requirement to trap well, not optional. If you can't get the plane trimmed to on-speed aoa, you are going to fight it the whole way down and it's a generally miserable experience, once I got better at trimming to on-speed aoa, things got a whole lot easier for me. It's also *really* hard to fight the urge to use the stick to climb or descend. Once you are trimmed for on-speed aoa, you ONLY use the stick to turn, using ONLY the throttle to raise or lower the nose. Once you get it right though, the Hornet gets quite easy to fly on approach (with some practice). I found this video on the forums a couple weeks ago, great explanation of on-speed aoa, what it is, how to trim for it and how the plane flies once you achieve it. He shows his throttle and stick inputs in the bottom left so you know what he's doing the whole time, very helpful.
  21. Geko

    Geko Vacation

    until
    Geko out of town
  22. Geko

    Happy Birthday Geko

    Thanks! Food and beer is indeed the plan.
  23. Geko

    MK-84 vs T-72

    Mk20 and cbu99 actually contain the same Mk118 bomblets and the same number, which are HEAT anti-armor, the only difference is the canister and some fuzing.

vVMFA-251 is a virtual DCS World F/A-18C squadron flying the Belsimtek/Eagle Dynamics F/A-18C module exclusively. We focus on real-world tactics as best we can within the DCS Wold environment.

vVMFA-251 is not your run of the mill DCS World squadron.

"Custos Caelorum"
DCS World Simple Radio TACview LotAtc
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